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Technical Machines, abbreviated as TMs and also known as Move Machines, are items shaped like CDs. Each of them contains a certain attack for Pokémon to learn whenever they want. Originally TMs would shatter immediately after 1 use, which was the main difference comparing to Hidden Machines, but from the core series games Pokémon Black and White onwards, they have become reusable. Some of them contain special functions which can be used outside of battle, but only the function of TM28 Dig on field is partially implemented in Pokémon Brick Bronze for now.

Instruction

To use a TM, simply open the bag, click on "TMs/HMs", choose a TM and press "Use". Click on a compatible Pokémon (which will be listed as "Able") to teach that Pokémon the move. Pokémon which cannot learn the attack are listed as "Unable" in red, and Pokémon which have already learnt the attack are listed as "Learnt" in blue. The remaining process is similar to how a Pokémon learns attacks upon levelling up — the Pokémon will have to forget a move to make room if it already possesses 4 moves.

As TMs no longer break after use from Pokémon Black and White onwards, when a Pokémon learns a new attack via the usage of TM, the new move takes on the remaining Power Points of the replaced attack, unless the maximum PP of that new move is lower than remaining PP of the replaced attack. This change is carried to this game.

List of TMs

While many of the TMs are sold at BP Shop, Colosseum Marketplace and Tix Shop, Golden Poké Ball Arcade, some others can be found on the field and a few are given as victory rewards after Gym battles. Starting from core series games Pokémon X and Y, item balls containing TMs become coloured in yellow so that they differ from normal item balls, which are in red. Here are lists of currently available TMs. Field usages are in italics.

Found on Field

These TMs are found inside yellow item balls on field and can be picked up by running over, walking over, or clicking on them. They are arranged in the order of location. Note that some of them may require certain HMs to access — more detailed location and requirements are listed on the location pages.

TypeTM NamePower / CategoryAccuracyPPAdditional EffectObtaining Location
TM Fighting
Fighting
TM98 Power-Up Punch 40
Physical Category
100% 20 Increases Physical Attack by 1 stage when hit. Route 1
TM Grass
Grass
TM86 Grass Knot Varies;
Max: 120
Special Category
100% 20 Damage depends on the target's weight. Achieves maximum damage when the target's weight is 200 kg or above. Gale Forest
TM Fire
Fire
TM11 Sunny Day N/A
Status Category
N/A 5 Causes the sunlight to turn harsh for 5 turns, powering up Fire-type attacks and halving the damage of Water-type moves. Lengthens to 8 turns if Heat Rock is held. Route 2
TM Fighting
Fighting
TM52 Focus Blast 120
Special Category
70% 5 10% chance of reducing opponent's Special Defense.
TM Rock
Rock
TM23 Smack Down 50
Physical Category
100% 15 Knocks down Flying-type Pokémon or those with ability Levitate. Hits Pokémon using Fly or Bounce and cancels out these moves. Route 3
TM Psychic
Psychic
TM92 Trick Room N/A
Status Category
N/A 5 Slower Pokémon goes first for 5 turns. Priority -7. Silvent City
TM Normal
Normal
TM5 Roar N/A
Status Category
Sure Hit 20 Wild Pokémon is scared off and flees. In a Trainer battle, it forces a switch with a random Pokémon in opposing Trainer's party. Priority -6. Route 6
TM Normal
Normal
TM32 Double Team N/A
Status Category
N/A 15 Raises Evasion by 1 stage.
TM Fire
Fire
TM43 Flame Charge 50
Physical Category
100% 20 Raises user's Speed by 1 stage. Mt. Igneus
TM Dragon
Dragon
TM82 Dragon Tail 60
Physical Category
90% 10 Wild Pokémon is scared off and flees. In a Trainer battle, it forces a switch with a random Pokémon in opposing Trainer's party. Priority -6. Route 7
TM Fighting
Fighting
TM31 Brick Break 75
Physical Category
100% 15 Shatters Reflect, Light Screen, and Aurora Veil. Lagoona Lake
TM Bug
Bug
TM83 Infestation 20
Special Category
100% 20 Traps opponent, damaging them for 4-5 turns.
TM Bug
Bug
TM76 Struggle Bug 50
Special Category
100% 20 Reduces the target's Special Attack by 1 stage. Hits both opponents in Double Battles. Route 8
TM Water
Water
TM18 Rain Dance N/A
Status Category
N/A 5 Makes it rain for 5 turns. Rosecove Beach
TM Fire
Fire
TM61 Will-O-Wisp N/A
Status Category
85% 15 Burns the target. 1/F, Fortulose Manor
TM Rock
Rock
TM69 Rock Polish N/A
Status Category
N/A 20 Boosts user's Speed by 2 stages. Upper Cragonos Mines
TM Ice
Ice
TM101 Aurora Veil N/A
Status Category
N/A 20 Halves non-contact damage for 5 turns. Only usable in a hailstorm or blizzard. Lengthens to 8 turns if Light Clay is held. Can be destroyed by Brick Break or Defog. Cragonos Sanctuary
TM Poison
Poison
TM36 Sludge Bomb 90
Special Category
100% 10 30% chance of poisoning the target. Anthian Sewer, Anthian City
TM Rock
Rock
TM37 Sandstorm N/A
Status Category
N/A 10 Whips up a sandstorm for 5 turns, damaging all Pokémon which are not at least partly Ground-type, Rock-type or Steel-type. Lengthens to 8 turns if Smooth Rock is held. Route 11
TM Steel
Steel
TM51 Steel Wing 70
Physical Category
90% 25 10% chance of increasing user's Physical Defense by 1 stage. Route 12
TM Poison
Poison
TM6 Toxic N/A
Status Category
90% 10 Badly poisons the enemy. Always hit if used by a Poison-type Pokémon. Route 13
TM Fairy
Fairy
TM99 Dazzling Gleam 80
Special Category
100% 10 Hits all opponents in Double Battles.
TM Rock
Rock
TM39 Rock Tomb 60
Physical Category
95% 15 Reduces the target's Speed by 1 stage. Route 14
TM Ice
Ice
TM7 Hail N/A
Status Category
N/A 10 Whips up a hailstorm for 5 turns, damaging all Pokémon which are not at least partly Ice-type. Lengthens to 8 turns if Icy Rock is held. Route 15
TM Water
Water
TM102 Waterfall 80
Physical Category
100% 15 20% chance of causing the opponent to flinch.
TM Normal
Normal
TM10 Hidden Power 60
Special Category
100% 15 Changes type according to the user's Individual Values. Frostveil City
TM Ice
Ice
TM79 Frost Breath 60
Special Category
90% 10 Always results in a critical hit. Freezing Fissure
TM Normal
Normal
TM42 Facade 70
Physical Category
100% 20 Power doubles if user is burned, poisoned, or paralyzed. Port Decca
TM Steel
Steel
TM91 Flash Cannon 80
Special Category
100% 10 May lower opponent's Special Defense.
TM Fighting
Fighting
TM8 Bulk Up N/A
Status Category
N/A 20 Raises user's Attack and Defense. Tinbell Construction Site
TM Electric
Electric
TM93 Wild Charge 90
Physical Category
100% 15 User receives recoil damage. Tinbell Tower
TM Normal
Normal
TM64 Explosion 250
Physical Category
100% 5 User faints! Hits all Pokémon in Double and Tag Battles.
TM Flying
Flying
TM58 Sky Drop 60
Physical Category
100% 10 Takes opponent into the air on the first turn, drops them on the second turn.
TM Bug
Bug
TM81 X-Scissor 80
Physical Category
100% 15 No secondary effects. Lost Islands - Deep Jungle

Gym Battle Rewards

These TMs are given out by Gym Leaders after they are defeated.

TypeTM NamePower / CategoryAccuracyPPAdditional EffectGym
TM Electric
Electric
TM57 Charge Beam 50
Special Category
90% 10 70% chance of increasing Special Attack by 1 stage. Silvent Gym
Arc Badge
TM Fire
Fire
TM50 Overheat 130
Special Category
90% 5 Special Attack plummets by 2 stages after use. Brimber Gym
Brimstone Badge
TM Water
Water
TM55 Scald 80
Special Category
100% 15 30% of causing a burn. Defrosts both the user and target. Rosecove Gym
Float Badge
TM Flying
Flying
TM40 Aerial Ace 60
Physical Category
Sure Hit 20 Always hits unless the opponent has vanished via attacks like Fly, Dig or Phantom Force. Anthian Gym
Soaring Badge
TM Ground
Ground
TM78 Bulldoze 60
Physical Category
100% 20 Reduces Speed of Pokémon being damaged. Hits all Pokémon in Double Battles. Aredia Gym
Crater Badge
TM Grass
Grass
TM22 Solar Beam 120
Special Category
100% 10 2-turn attack. Charges first, attacks on the next turn. The charge is omitted when sunny. Fluoruma Gym
Harvest Badge
TM Dark
Dark
TM97 Dark Pulse 80
Special Category
100% 15 20% chance of causing the opponent to flinch. Frostveil Gym
Contrast Badge

BP Shop

The following TMs can be purchased at the BP Shop in Colosseum Marketplace.

TypeTM NamePower / CategoryAccuracyPPAdditional EffectPrice
TM Psychic
Psychic
TM3 Psyshock 80
Special Category
100% 10 Damage is calculated by the target's Physical Defense instead of Special Defense. 95 BP
TM Ice
Ice
TM13 Ice Beam 90
Special Category
100% 10 10% chance of freezing the opponent. 90 BP
TM Electric
Electric
TM24 Thunderbolt 90
Special Category
100% 15 10% chance of paralyzing the opponent. 90 BP
TM Ground
Ground
TM26 Earthquake 100
Physical Category
100% 10 Hits underground Pokémon for double damage. Hits all Pokémon in Double Battles. 90 BP
TM Fire
Fire
TM35 Flamethrower 90
Special Category
100% 15 10% chance of burning the opponent. 90 BP
TM Electric
Electric
TM73 Thunder Wave N/A
Status Category
90% 20 Paralyzes the opponent. 90 BP
TM Normal
Normal
TM75 Swords Dance N/A
Status Category
N/A 20 Boosts Physical Attack by 2 stages. 90 BP
TM Rock
Rock
TM80 Rock Slide 75
Physical Category
90% 10 30% chance to make the target flinch. Hits all opponents in Double Battles. 90 BP
TM Psychic
Psychic
TM16 Light Screen N/A
Status Category
N/A 30 Halves Special damage for 5 turns. Lengthens to 8 turns if Light Clay is held. Can be destroyed by Brick Break or Defog. 70 BP
TM Normal
Normal
TM17 Protect N/A
Status Category
N/A 10 Protects the user from any attacks. Fails if used consecutively. Priority +4. 70 BP
TM Normal
Normal
TM20 Safeguard N/A
Status Category
N/A 25 Prevents status conditions for 5 turns. 70 BP
TM Psychic
Psychic
TM33 Reflect N/A
Status Category
N/A 20 Halves Physical damage for 5 turns. Lengthens to 8 turns if Light Clay is held. Can be destroyed by Brick Break or Defog. 70 BP
TM Flying
Flying
TM19 Roost N/A
Status Category
N/A 10 Recovers half of user's max HP and temporarily loses Flying-type. 65 BP
TM Normal
Normal
TM77 Psych Up N/A
Status Category
N/A 10 Copies opponent's stat changes. 65 BP
TM Electric
Electric
TM72 Volt Switch 70
Special Category
100% 20 Forces user to switch out after landing the hit. 65 BP
TM Bug
Bug
TM89 U-turn 70
Physical Category
100% 20 Forces user to switch out after landing the hit. 65 BP
TM Ghost
Ghost
TM30 Shadow Ball 80
Special Category
100% 15 20% chance to reduce the opponent's Special Defense. 60 BP
TM Fighting
Fighting
TM47 Low Sweep 65
Physical Category
100% 20 Decreases the opponent's Speed. 60 BP
TM Grass
Grass
TM53 Energy Ball 90
Special Category
100% 10 10% chance to reduce the opponent's Special Defense. 60 BP
TM Ground
Ground
TM28 Dig 80
Physical Category
100% 10 2-turn attack. Goes underground first, attacks on the next turn.
Digs through Durant nests on Route 6.
45 BP
60 BP
TM Dark
Dark
TM12 Taunt N/A
Status Category
N/A 15 Disables opponent from using Status moves for 3 turns. 55 BP
TM Dark
Dark
TM1 Hone Claws N/A
Status Category
N/A 15 Raises Physical Attack and Accuracy by 1 stage each. 45 BP
TM Psychic
Psychic
TM4 Calm Mind N/A
Status Category
N/A 20 Raises Special Attack and Special Defense by 1 stage each. 45 BP
TM Normal
Normal
TM21 Frustration Varies;
Max: 102
Physical Category
100% 20 Increases power as the user's happiness goes down. 45 BP
TM Normal
Normal
TM27 Return Varies;
Max: 102
Physical Category
100% 20 Increases power as the user's happiness goes up. 45 BP
TM Psychic
Psychic
TM44 Rest N/A
Status Category
N/A 10 Fully heals the user, but forces it to sleep for 2 turns. 45 BP
TM Normal
Normal
TM54 False Swipe 40
Physical Category
100% 40 This attack never knocks out the opponent, always leaving them with 1 HP if it would make them faint otherwise. 45 BP

Tix Shop

The following TMs can be purchased at the Tix Shop in Golden Poké Ball Arcade.

TypeTM NamePower / CategoryAccuracyPPAdditional EffectPrice
TM Psychic
Psychic
TM29 Psychic 90
Special Category
100% 10 10% chance of reducing the opponent's Special Defense. 4000 Tix
TM Dragon
Dragon
TM2 Dragon Claw 80
Physical Category
100% 15 No secondary effects. 3000 Tix
TM Poison
Poison
TM9 Venoshock 65
Special Category
100% 10 Hits poisoned target for double damage. 2000 Tix
TM Normal
Normal
TM90 Substitute N/A
Status Category
N/A 20 Sacrifices 1/4 HP to create a decoy for taking hits until it is destroyed.

Trivia

  • The introduction of Aurora Veil, which is TM101 rather than TM70 like in Pokémon Sun and Moon, marks the first time in the Pokémon World that there are more than 100 TMs.
    • This is because TMs were planned to be based on those from Pokémon Omega Ruby and Alpha Sapphire at first, but the development team later on decided to bring some new TMs from Pokémon Sun and Moon into this game.