Technical Machines, abbreviated as TMs and also known as Move Machines, are items shaped like CDs. Each of them contains a certain attack for Pokémon to learn whenever they want. Originally TMs would shatter immediately after 1 use, which was the main difference comparing to Hidden Machines, but from the core series games Pokémon Black and White onwards, they have become reusable. Some of them contain special functions which can be used outside of battle, but only the function of TM28 Dig on field is partially implemented in Pokémon Brick Bronze for now.
To use a TM, simply open the bag, click on "TMs/HMs", choose a TM and press "Use". Click on a compatible Pokémon (which will be listed as "Able") to teach that Pokémon the move. Pokémon which cannot learn the attack are listed as "Unable" in red, and Pokémon which have already learnt the attack are listed as "Learnt" in blue. The remaining process is similar to how a Pokémon learns attacks upon levelling up — the Pokémon will have to delete a move to make room if it already possesses 4 moves.
As TMs no longer break after use from Pokémon Black and White onwards, when a Pokémon learns a new attack via the usage of TM, the new move takes on the remaining Power Points of the replaced attack, unless the maximum PP of that new move is lower than remaining PP of the replaced attack. This change is carried to this game.
List of TMs
While many of the TMs are sold at the BP Shop in Colosseum Marketplace, some others can be found on the field and a few are given as victory rewards after gym battles. Starting from core series games Pokémon X and Y, item balls containing TMs become coloured in yellow, so that they differ from normal item balls, which are in red. Here are lists of currently available TMs. Field usages are in italics.
Found on field
These TMs are found inside yellow item balls on field and can be picked up by running over, walking over, or clicking on them. They are arranged in the order of location. Note that some of them may require certain HMs to access — more detailed location and requirements are listed in the location pages.
|Type||TM Name||Power / Category||Accuracy||PP||Additional Effect||Obtaining Location|
|TM98 Power-Up Punch||40||100%||20||Increases Physical Attack by 1 stage when hit.||Route 1|
|TM86 Grass Knot||Varies;|
|100%||20||Damage depends on the target's weight. Achieves maximum damage when the target's weight is 200 kg or above.||Gale Forest|
|TM11 Sunny Day||N/A||N/A||5||Causes the sunlight to turn harsh for 5 turns, powering up Fire-type attacks and halving the damage of Water-type moves. Lengthens to 8 turns if Heat Rock is held.||Route 2|
|TM23 Smack Down||50||100%||15||Knocks down Flying-type Pokémon or those with ability Levitate. Hits Pokémon using Fly or Bounce and cancels out these moves.||Route 3|
|TM92 Trick Room||N/A||N/A||5||Slower Pokémon goes first for 5 turns. Priority -7.||Silvent City|
|TM5 Roar||N/A||Sure Hit||20||Wild Pokémon is scared off and flees. In a Trainer battle, it forces a switch with a random Pokémon in opposing Trainer's party. Priority -6.||Route 6|
|TM32 Double Team||N/A||N/A||15||Raises Evasion by 1 stage.|
|TM43 Flame Charge||50||100%||20||Speeds up by 1 stage.||Mt. Igneus|
|TM31 Brick Break||75||100%||15||Shatters Reflect, Light Screen and Aurora Veil.||Lagoona Lake|
|TM76 Struggle Bug||50||100%||20||Reduces the target's Special Attack by 1 stage. Hits both opponents in Double Battles.||Route 8|
|TM61 Will-O-Wisp||N/A||85%||15||Burns the target.||1/F, Fortulose Manor|
|TM69 Rock Polish||N/A||N/A||20||Accelerates by 2 stages.||Upper Cragonos Mines|
|TM101 Aurora Veil||N/A||N/A||20||Halves non-contact damage for 5 turns. Only usable in hailstorm or blizzard. Lengthens to 8 turns if Light Clay is held. Can be destroyed by Brick Break or Defog.||Cragonos Sanctuary|
|TM36 Sludge Bomb||90||100%||10||30% chance of poisoning the target.||Anthian Sewer, Anthian City|
|TM37 Sandstorm||N/A||N/A||10||Whips up a sandstorm for 5 turns, damaging all Pokémon which are not at least partly Ground-type, Rock-type or Steel-type. Lengthens to 8 turns if Smooth Rock is held.||Route 11|
|TM51 Steel Wing||70||90%||25||10% chance of increasing user's Physical Defense by 1 stage.||Route 12|
|TM6 Toxic||N/A||90%||10||Badly poisons the enemy. Always hit if used by a Poison-type Pokémon.||Route 13|
|TM99 Dazzling Gleam||80||100%||10||Hits all opponents in Double Battles.|
|TM39 Rock Tomb||60||95%||15||Slows down the target by 1 stage.||Route 14|
|TM7 Hail||N/A||N/A||10||Whips up a hailstorm for 5 turns, damaging all Pokémon which are not at least partly Ice-type. Lengthens to 8 turns if Icy Rock is held.||Route 15|
|TM102 Waterfall||80||100%||15||20% chance of causing the opponent to flinch.|
|TM10 Hidden Power||60||100%||15||Changes type according to the user's Individual Values.||Frostveil City|
Gym Battle Rewards
These TMs are given out by Gym Leaders after they are defeated.
|Type||TM Name||Power / Category||Accuracy||PP||Additional Effect||Gym|
|TM57 Charge Beam||50||90%||10||70% chance of increasing Special Attack by 1 stage.||Silvent Gym|
|TM50 Overheat||130||90%||5||Special Attack plummets by 2 stages after use.||Brimber Gym|
|TM55 Scald||80||100%||15||30% of causing burn. Defrosts both the user and target.||Rosecove Gym|
|TM40 Aerial Ace||60||Sure Hit||20||Always hits unless the opponent has vanished via attacks like Fly, Dig or Phantom Force.||Anthian Gym|
|TM78 Bulldoze||60||100%||20||Reduces Speed of Pokémon being damaged. Hits all Pokémon in Double Battles.||Aredia Gym|
|TM22 Solar Beam||120||100%||10||2-turn attack. Charges first, attacks on the next turn. The charge is omitted when sunny.||Fluoruma Gym|
|TM97 Dark Pulse||80||100%||15||20% chance of causing the opponent to flinch.||Frostveil Gym|
The following TMs can be purchased at the BP Shop, Colosseum Marketplace.
|Type||TM Name||Power / Category||Accuracy||PP||Additional Effect||Price|
|TM3 Psyshock||80||100%||10||Damage is calculated by the target's Physical Defense instead of Special Defense.||95 BP|
|TM13 Ice Beam||90||100%||10||10% chance of freezing the opponent.||90 BP|
|TM24 Thunderbolt||90||100%||15||10% chance of paralyzing the opponent.||90 BP|
|TM26 Earthquake||100||100%||10||Hits underground Pokémon for double damage. Hits all Pokémon in Double Battles.||90 BP|
|TM35 Flamethrower||90||100%||15||10% chance of burning the opponent.||90 BP|
|TM73 Thunder Wave||N/A||100%||20||Paralyzes the opponent.||90 BP|
|TM75 Swords Dance||N/A||N/A||20||Boosts Physical Attack by 2 stages.||90 BP|
|TM80 Rock Slide||75||90%||10||30% chance to make the target flinch. Hits all opponents in Double Battles.||90 BP|
|TM16 Light Screen||N/A||N/A||30||Halves Special damage for 5 turns. Lengthens to 8 turns if Light Clay is held. Can be destroyed by Brick Break or Defog.||70 BP|
|TM17 Protect||N/A||N/A||10||Protects the user from any attacks. Fails if used consecutively. Priority +4.||70 BP|
|TM20 Safeguard||N/A||N/A||25||Prevents status conditions for 5 turns.||70 BP|
|TM33 Reflect||N/A||N/A||20||Halves Physical damage for 5 turns. Lengthens to 8 turns if Light Clay is held. Can be destroyed by Brick Break or Defog.||70 BP|
|TM19 Roost||N/A||N/A||10||Recovers half of user's max HP and temporarily loses Flying-type.||65 BP|
|TM77 Psych Up||N/A||N/A||10||Copies opponent's stat changes.||65 BP|
|TM72 Volt Switch||70||100%||20||Forces user to switch out after landing the hit.||65 BP|
|TM89 U-turn||70||100%||20||Forces user to switch out after landing the hit.||65 BP|
|TM30 Shadow Ball||80||100%||15||20% chance to reduce the opponent's Special Defense.||60 BP|
|TM47 Low Sweep||65||100%||20||Decreases the opponent's Speed.||60 BP|
|TM53 Energy Ball||90||100%||10||10% chance to reduce the opponent's Special Defense.||60 BP|
|TM28 Dig||80||100%||10||2-turn attack. Goes underground first, attacks on the next turn.|
Digs through Durant nests on Route 6.
|TM12 Taunt||N/A||N/A||15||Disables opponent from using Status moves for 3 turns.||55 BP|
|TM1 Hone Claws||N/A||N/A||15||Raises Physical Attack and Accuracy by 1 stage each.||45 BP|
|TM4 Calm Mind||N/A||N/A||20||Raises Special Attack and Special Defense by 1 stage each.||45 BP|
|100%||20||Increases power as the user's happiness goes down.||45 BP|
|100%||20||Increases power as the user's happiness goes up.||45 BP|
|TM44 Rest||N/A||N/A||10||Fully heals the user, but forces it to sleep for 2 turns.||45 BP|
|TM54 False Swipe||40||100%||40||This attack never knocks out the opponent, always leaving them with 1 HP if it would make them faint otherwise.||45 BP|
The following TMs can be purchased at the Tix Shop, Golden Poké Ball Arcade.
|Type||TM Name||Power / Category||Accuracy||PP||Additional Effect||Price|
|TM29 Psychic||90||100%||10||10% chance of reducing the opponent's Special Defense.||4000 Tix|
|TM2 Dragon Claw||80||100%||15||No secondary effects.||3000 Tix|
|TM9 Venoshock||65||100%||10||Hits poisoned target for double damage.||2000 Tix|
|TM90 Substitute||N/A||N/A||20||Sacrifices 1/4 HP to create a decoy for taking hits until it is destroyed.|
- The introduction of Aurora Veil, which is TM101 rather than TM70 like in Pokémon Sun and Moon, marks the first time in the Pokémon World that there are more than 100 TMs.
- This is because TMs were planned to be based on those from Pokémon Omega Ruby and Alpha Sapphire at first, but the development team later on decided to bring some new TMs from Pokémon Sun and Moon into this game.