The 18 Pokémon elemental types. Most Ghost-type Pokémon have high Special Attack but have weaker Defense and Special Defense, but there are some exceptions. Their most noticeable properties are the immunities to Fighting-type and Normal-type attacks. Ghost-type Pokémon are also known to have access to certain status moves to inflict on opponents such as Will-O-Wisp, Confuse Ray, and Curse. From the core series games Pokémon X and Y onwards, they can escape all trapping moves and abilities (despite still taking damage from trapping attacks), in addition to being able to run away from any wild encounter regardless of level, without any aid from held items or the Run Away ability.type is one of the
This table shows the effectiveness of Ghost-type moves against other types of Pokémon.
|Super-effective against: (Damage x2)|
|Not very effective against: (Damage x1/2)|
|No effect against: (Damage x0)|
This table shows the effectiveness of other types of moves against Ghost-type Pokémon.
|Immune to: (Damage x0)|
|Resists: (Damage x1/2)|
|Weak to: (Damage x2)|
Here is a list of currently obtainable Pokémon that belong to this type.
Pure Ghost-type Pokémon
|Pokédex no.||Name||Image||Obtaining Method|
|200||Misdreavus||Catch in Fortulose Manor|
|429||Mismagius||Evolve Misdreavus by using a Dusk Stone|
|353||Shuppet||Catch in Fortulose Manor|
|354||Banette||Evolve Shuppet at Lv. 37 or above|
|Purchase Banettite from the Stone Shop and equip it on Banette|
|355||Duskull||Catch in Fortulose Manor|
|356||Dusclops||Evolve Duskull at Lv. 37 or above|
|477||Dusknoir||Evolve Dusclops by trading while holding a Reaper Cloth|
|562||Yamask||Catch at Old Graveyard|
|563||Cofagrigus||Evolve Yamask at Lv. 34 or above|
Partly Ghost-type Pokémon
|Pokédex no.||Name||Type||Image||Obtaining Method|
|92||Gastly||Catch at Old Graveyard|
|93||Haunter||Evolve Gastly at Lv. 25 or above|
|94||Gengar||Evolve Haunter by trading|
|Evolve White Haunter by trading|
|Purchase Gengarite from the Colosseum Marketplace and equip it on Gengar|
|Evolve Cubone at Lv. 28 or above in Lost Islands overnight|
|292||Shedinja||Evolve Nincada at Lv. 20 or above while having an empty team slot and a spare regular Poké Ball|
|302||Sableye||Catch in Glistening Grotto|
|Obtain Sablenite from Glistening Grotto and equip it on Sableye|
|425||Drifloon||Catch on Route 10 inside the Windmill on Friday|
|426||Drifblim||Evolve Drifloon at Lv. 28 or above|
|442||Spiritomb||Catch on Route 8 by throwing an Odd Keystone into the Old Well|
Dig for Odd Keystone in Lagoona Trenches
|478||Froslass||Evolve a Female Snorunt by using a Dawn Stone|
|Catch in Fortulose Manor through special encounter|
Warning: One chance only! Save beforehand and turn off Auto Save.
|607||Litwick||Catch in Fortulose Manor|
|608||Lampent||Evolve Litwick at Lv. 41 or above|
|609||Chandelure||Evolve Lampent by using a Dusk Stone|
|622||Golett||Catch at Fortulose Manor|
|623||Golurk||Evolve Golett at Lv. 43 or above|
|679||Honedge||Catch in Fortulose Manor|
|680||Doublade||Evolve Honedge at Lv. 35 or above|
|681||Aegislash||Evolve Doublade by using a Dusk Stone|
|708||Phantump||Catch at Fortulose Manor|
|709||Trevenant||Evolve Phantump by trading|
|710||Pumpkaboo||Catch at Fortulose Manor|
|711||Gourgeist||Evolve Pumpkaboo by trading|
|724||Decidueye||Evolve Dartrix at Lv. 34 or above|
|Move||Category||Power||Accuracy||PP (Max PP)||Description|
|Astonish||30||100%||15 (24)||The user attacks the target while shouting in a startling fashion. It may also make the target flinch.|
|Confuse Ray||---||100%||10 (16)||The target is exposed to a sinister ray that triggers confusion.|
|Curse||---||---%||10 (16)||Ghost-type Pokémon puts a curse that damages over time on the target in exchange for half HP; non Ghost-type Pokémon raises Attack and Defense, but reduces Speed.|
|Destiny Bond||---||---%||5 (8)||When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.|
|Grudge||---||---%||5 (8)||If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.|
|Hex||65||100%||10 (16)||This relentless attack does massive damage to a target affected by status problems.|
|Lick||30||100%||30 (48)||The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.|
|Night Shade||Varies||100%||15 (24)||The user makes the target see a frightening mirage. It inflicts damage matching the user's level.|
|Nightmare||---||100%||15 (24)||A sleeping target sees a nightmare that inflicts some damage every turn.|
|Ominous WInd||60||100%||5 (8)||The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.|
|Phantom Force||90||100%||10 (16)||The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.|
|Shadow Ball||80||100%||15 (24)||The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.|
|The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.|
|Shadow Claw||70||100%||15 (24)||The user slashes with a sharp claw made from shadows. Critical hits land more easily.|
|Shadow Force||120||100%||5 (8)||The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.|
|Shadow Punch||60||---%||20 (32)||The user throws a punch from the shadows. The punch lands without fail.|
|Shadow Sneak||40||100%||30 (48)||The user extends its shadow and attacks the target from behind. This move always goes first.|
|Spirit Shackle||80||100%||10 (16)||The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.|
|Spite||---||100%||10 (16)||The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.|
|Trick-or-Treat||---||100%||20 (32)||The user takes the target trick-or-treating. This adds Ghost type to the target's type.|
- There are no Ghost-type moves with an accuracy lower than 100%.
- The only Ghost-type moves with more than 80 base power are Shadow Force and Phantom Force. Both moves take two turns to execute and hit even if the target is protecting itself.
- The Ghost type is the only type immune to attacks from two types:
- As Normal-type Pokémon also take no damage from Ghost-type moves, Ghost and Normal are the only 2 types possessing immunity against each other.
- No Pokémon possess a double resistance to Ghost.
- Before Pokémon X and Y, Sableye and Spiritomb were the only two Pokémon without weaknesses because of type match-ups.
- The Ghost type shares its super effectiveness with the type, with both types being only strong against Ghost-type and -type Pokémon.
- Ghost-type Pokémon are weak to attacks from their own type. The only other type that shares this trait is .